Hi, my name is Pablo J. de Andrés, I am a 3D Environment Artist specializing in Procedural Textures, Photogrammetry Scans and Hard Surface Modelling and Sculpting.
I have the ability to model and sculpt organic and hard surface assets in Maya and Zbrush and create Photogrammetry Scans with RealityCapture. Moreover, I can design procedural materials with Substance Designer, PBR Textures with Substance Painter and I usually render the final results in Marmoset Toolbag. Furthermore, I am able to create C# scripts and animate an environment with Lighting, Particles and Effects in Unity to a certain extent.
I am flexible with my working hours and I am willing to relocate if it is necessary.
I look forward to hearing from you!
Pablo J. de Andrés