Pablo J. de Andrés
Pablo J. de Andrés
3D Environment Artist
Valladolid, Spain

About

Hi, my name is Pablo J. de Andrés, I am a 3D Environment Artist specializing in Procedural Textures, Photogrammetry Scans and Hard Surface Modelling and Sculpting.

I have the ability to model and sculpt organic and hard surface assets in Maya and Zbrush and create Photogrammetry Scans with RealityCapture. Moreover, I can design procedural materials with Substance Designer, PBR Textures with Substance Painter and I usually render the final results in Marmoset Toolbag. Furthermore, I am able to create C# scripts and animate an environment with Lighting, Particles and Effects in Unity to a certain extent.

I am flexible with my working hours and I am willing to relocate if it is necessary.

I look forward to hearing from you!
Pablo J. de Andrés

Skills

PhotogrammetryProceduralHard Surface ModelingPBR Texturing3D ModelingSculptingC#

Software proficiency

Substance Designer
Substance Designer
Substance Painter
Substance Painter
Maya
Maya
ZBrush
ZBrush
RealityCapture
RealityCapture
3DF Zephyr
3DF Zephyr
Blender
Blender
TopoGun
TopoGun
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Visual Studio
Visual Studio