Pablo J. de Andrés
Pablo J. de Andrés
3D Environment Artist
Valladolid, Spain

About

Hi, my name is Pablo J. de Andrés, I am a 3D Artist specializing in Procedural Textures, Photogrammetry Scans and Hard Surface Modelling and Sculpting.

Nowadays, I have been working as a 3D Environment artist in the cultural heritage field where I usually spend all my time modelling and sculpting organic and hard surface assets in Maya and Zbrush, creating Photogrammetry Scans and textures with RealityCapture and 3DF Zephyr and designing procedural materials with Substance Designer and Substance Painter.

I am flexible with my working hours and I am willing to relocate if it is necessary.

I look forward to hearing from you!
Pablo J. de Andrés

Skills

PhotogrammetryProceduralPBR TexturingTexture Baking3D Modeling3D ScanningSculptingHard Surface ModelingEnvironment Modeling

Software proficiency

Substance Designer
Substance Designer
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
RealityCapture
RealityCapture
3DF Zephyr
3DF Zephyr
Maya
Maya
TopoGun
TopoGun
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator