Hi, my name is Pablo J. de Andrés, I am a 3D Artist specializing in Procedural Textures, Photogrammetry Scans and Hard Surface Modelling and Sculpting.
Nowadays, I have been working as a 3D Environment artist in the cultural heritage field where I usually spend all my time modelling and sculpting organic and hard surface assets in Maya and Zbrush, creating Photogrammetry Scans and textures with RealityCapture and 3DF Zephyr and designing procedural materials with Substance Designer and Substance Painter.
I am flexible with my working hours and I am willing to relocate if it is necessary.
I look forward to hearing from you!
Pablo J. de Andrés